coFe1nNa#
Mesaje : 11 Data de înscriere : 21/08/2012 Varsta : 27
| Subiect: [Tutorial]Cum sa ai 100 FPS constant. Mar Aug 21, 2012 4:41 am | |
| Nume Tutorial: Cum sa ai 100 FPS constant. Autor: coFe1nNa# Mai jos aveti cateva setari recomandate de mine :
La placiile video setarile sunt:
Nvidia: Trebuie sa va duceti in Control Panel -> Nvidia Control panel -> Manage 3D settings si sa puneti urmatoarele: Anisotropic filtering - OFF Antialiasing Gamma correction - OFF Antialiasing Setting - None Antialiasing Transparency - OFF Vertical Sync - Force OFF
La ATI: intri in catalyst control center/3D/All settings:
- [x] smooth vision -> let application decide - [x] disable catalyst A.I. - [ ]mipmap detail level -> HIGH performance - [ ]wait for vertical refresh -> Always OFF - [x] enable adaptive anti-aliasing -> performance
[x] - bifat [ ] - debifat
*intri la Displays Manager/Refresh rate:
- 75 pt LCD - 100 pt CRT
Urmeaza partea ce tine de CS:
Scrieti in configul/consola vostru/voastra urmatoarele comenzi:
- Cod:
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[color=cyan]snd_mixahead "0.1" ati_npatch "0" ati_subdiv "0" brightness "1.990000" cl_corpsestay "600.000000" cl_himodels "0" cl_idealpitchscale "0.8" cl_lc "1" cl_lw "1" cl_minmodels "0" cl_shadows "1" cl_vsmoothing "0.05" cl_weather "0" cl_corpsestay "0" cl_dynamiclights "0" cl_forwardspeed "400" cl_gaitestimation "1" cl_gibcount "0" cl_himodels "0" cl_lc "1" cl_lw "1" cl_nopred "0" cl_particlefx "0" cl_resend "0" cl_shadows "0" cl_solid_players "1" cl_minmodels "1" fastsprites "1" fps_max "101" fps_modem "0.0" gamma "3" hpk_maxsize "4" hud_draw "1" ex_interp "0.1" m_forward "1" m_pitch "0.022000" m_side "0.8" m_yaw "0.022" mp_decals "300.000000" s_a3d "0" s_automax_distance "30.0" s_automin_distance "2.0" s_bloat "2.0" s_distance "60" s_doppler "0.0" s_eax "0" s_leafnum "0" s_max_distance "1000.0" s_min_distance "8.0" s_numpolys "200" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "4" s_refgain "0.4" s_rolloff "1.0" s_verbwet "0.25" _snd_mixahead "0.1" s_automax_distance "30.0" s_automin_distance "2.0" s_distance "60" s_doppler "0.0" s_eax "0.000000" s_leafnum "0" s_max_distance "1000.0" s_min_distance "8.0" s_occ_epsilon "0" s_occfactor "0" s_polykeep "0" s_polysize "0" s_reverb "0" s_rolloff "1.0" s_usepvs "0" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "1" spec_pip "0" viewsize "120.000000" r_bmodelhighfrac "0" r_detailtextures "0" r_decals "0" r_dynamic "0" r_lightmap "0" r_mirroralpha "0" r_mmx "1" r_norefresh "0" r_shadows "0" r_traceglow "0" violence_ablood "1" violence_agibs "0" violence_hblood "1" violence_hgibs "0" GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST" gl_affinemodels "0" gl_alphamin "0.25" gl_clear "0" gl_cull "1" gl_dither "1" gl_keeptjunctions "0" gl_lightholes "0" gl_max_size "256" gl_monolights "0" gl_palette_tex "0" gl_picmip "0" gl_playermip "2" gl_polyoffset "0.1" gl_reporttjunctions "0" gl_round_down "3" gl_smoothmodels "0" gl_texsort "1" gl_wateramp "0" gl_ztrick "1" gl_dither "1" gl_flipmatrix "0" gl_fog "1" gl_monolights "0" gl_overbright "0" gl_polyoffset "4" tracerred "0" traceralpha "0" ex_maxerrordistance "0" _detailtexturessupported "0" ambient_fade "0" d_spriteskip "0" developer "0" fastsprites "2" gunsmoke "0" mp_decals "0" precache "1" tripplebuffer "0" vid_nopageflip "0" vid_wait "0"[/color] | |
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